From behind
the games.

First-hand game-design stories, experiments, production notes, and Craftlings updates from ARIANO Games.

From Lemmings to Craftlings: why indirect control still works

A first-hand look at the classic puzzle idea behind Craftlings—and how visible production chains turn it into something different.

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A Craftlings settlement with workers, buildings, and visible production routes

How Craftlings turns production into a puzzle

A closer look at indirect control, visible routes, and why every resource has to travel through the world.

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Craftlings
development notes.

These summaries preserve the direct, personal voice of the original announcements. Follow each card to read the complete post on Steam.

Steam updates stay on Steam.
Original stories live here.

The studio blog gives longer design stories a permanent home while release announcements continue to link to their original posts on Steam.