
Studio blog
From behind
the games.
First-hand game-design stories, experiments, production notes, and Craftlings updates from ARIANO Games.
Featured design article
From Lemmings to Craftlings: why indirect control still works
A first-hand look at the classic puzzle idea behind Craftlings—and how visible production chains turn it into something different.
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More from the studio

How Craftlings turns production into a puzzle
A closer look at indirect control, visible routes, and why every resource has to travel through the world.
Read the complete article →From Steam
Craftlings
development notes.
These summaries preserve the direct, personal voice of the original announcements. Follow each card to read the complete post on Steam.
Apollo 67
A new desert scenario, a scrap merchant, and one very ambitious rocket.
Shark of Wall Street - 1.1 Update
Scenarios arrive with a giant economy-focused map and an economy with teeth.
7 Days 7 Numbers
One week after launch: players, rankings, reviews, community, and patch 1.0.5.
Thank you very, very much!
A first post-launch patch, a short night, and a lot of gratitude.
Craftlings is OUT!
Launch day—and the beginning of the next chapter.
A personal letter to community
The four-year path to launch and the many people who helped along the way.
Two kinds of writing, one archive
Steam updates stay on Steam.
Original stories live here.
The studio blog gives longer design stories a permanent home while release announcements continue to link to their original posts on Steam.